﻿using System;

namespace RootMotion.FinalIK
{
	// Token: 0x02000175 RID: 373
	[Serializable]
	public enum FullBodyBipedEffector
	{
		// Token: 0x040003C7 RID: 967
		Body,
		// Token: 0x040003C8 RID: 968
		LeftShoulder,
		// Token: 0x040003C9 RID: 969
		RightShoulder,
		// Token: 0x040003CA RID: 970
		LeftThigh,
		// Token: 0x040003CB RID: 971
		RightThigh,
		// Token: 0x040003CC RID: 972
		LeftHand,
		// Token: 0x040003CD RID: 973
		RightHand,
		// Token: 0x040003CE RID: 974
		LeftFoot,
		// Token: 0x040003CF RID: 975
		RightFoot
	}
}
